Normal Erritis seeks out a stupid heroic death. Normal Erritis burns out in time caring for the lives of people. Tybir didn't make up with Auvigne and didn't kill Ragmin. Tybir didn't make up with Auvigne and killed Ragmin. Tybir made up with Auvigne and spared Ragmin. Tybir made up with Auvigne and killed Ragmin. Killed Sorrow, did not bond with the Bloom, not cynical Killed Sorrow, Matkina bonded with the Bloom, not cynical Killed Sorrow, PC did not dominate the Bloom, cynical Status quo, neither PC nor the First rule the Bloom, cynical (UPDATE: FCO no longer tries to take back the Bloom.) Status Quo, PC or the First rules the Bloom. Merge Castoffs into Matkina, not bonded, not cynical Merge Matkina, Not cynical, Matkina bonded with Bloom Merge Castoffs into Matkina, cynic (whether bonded or not) PC chose to merge castoffs/keep the status quo, Callistege was convinced to be human and she Likes/Loves the PCĬallistege became human while with LCO but did not stay with themĬallistege Loves the PC and wants to be humanĬallistege properly ascended to the datasphereĬallistege died while ascending to the datasphere Orth asked player to find the metal frame (player never did). Hub for Extended Epilogue Endings (after all possible CNPC endings have been played). Does not play if the player left her with Tol. Matkina's Ending (only if Matkina was not subsumed into someone else and was not killed by the Sorrow). A CNPC's slide should play if they were ever in the party. Set Game Ending illustration for all endings except Kill Sorrow (regular Sagus). STAGE 6: Sided with the Specter against the First and then died (the First defeated the Specter after the player's death). STAGE 6: Sided with the Specter against the First and then died (Specter defeated the First afterwards). STAGE 6: The Sorrow and the Last Castoff killed each other in the Resonance. STAGE 6: Killed by the Sorrow in the Resonance. STAGE 6: Killed by the Specter in Fathom 13 OR sided with the Specter against the First and won OR gave himself up willingly to the Specter. STAGE 6: Killed by the Sorrow in the Moon Mere. STAGE 4: Killed by Dracogen over the Magmatic Annulet. STAGE 3/4: Killed by the Sorrow (either in Miel Avest or in the Memovira's Fortress). STAGE 3: Taken over by the Specter in the Specter Fathom. STAGE 3: Accepted Inifere's offer to remain beyond the Endless Gate. STAGE 2: Killed by Malaise in the Fifth Eye STAGE 4:Died because Erritis unleashed the Iron Wind STAGE 1: Requires that the PC died via the obelisk laser in the Reef. STAGE 4: Killed because Skoura unleashed the Iron Wind. If this appears, it means there's a Game Over Death we did not account for. STAGE 1: Requires that the PC died in the Falling conversationįallthrough node. Below are all the comments from the scripts: IMPORTANT: All nodes in this conversation should be set to type "Hidden", as otherwise the conversation UI will attempt to display the nodes itself, in addition to the game over screen. STill don't know the precise requirements though. Themillionthone ( talk) 20:19, 9 March 2017 (UTC) Or we could just summarise the outcomes of each slide. It's a fair heft of text so if you do want it all, it might be worth splitting into its own thing from the deaths. Do we want to list the outcomes of all the various Epilogues? I've had a quick go at what that might look like, feel free to edit or changeabout or whathaveyou if you want.
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